Wednesday, May 5, 2010

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Alan Wake - Review

to review the past year or so after a few games, first as a hobby and by profession, one can say they saw him (almost) all. Certain patterns recur relentlessly, certain securities drag Fun negligible without a minimum of taste nor criterion. Yet, what should a video game? Should be fun, to entertain, to take you somewhere else to do what you can not do at home.
Whether massacre the evil aliens or invest the old ladies who go shopping. E 'treatment (Catharsis is a term that frightens me, makes me think of cough and grammar school) for some time to forget how Pallosa life everyday. I can think of a thousand titles out so well lately, from Dante's Inferno in Dead to Rights, awarded (rightfully so) for what they do, or turn off your brain and have fun. There is another way, one wonders? You can do the game something different, better, more intelligent, stimulating the imagination, make me want to get to read or retrieve some old movie or TV series, short, something more than just sparacchiare at all? Yes there is. Only it's difficult, very difficult. Because the market does not want the boring stuff: the market wants the bad aliens, big boobs and guns that do the Job. And I do not pull out, because sometimes we want them all, without exception, and deny the fun attached to them is simply ridiculous. But not ALWAYS and ONLY aliens, boobs and guns. There may be other. Sometimes, there's more. Alan Wake is a video game half: half the monsters you shoot bad guys, you run, it is blasphemy because it is wrong to jump and touch the load level. But the other half is quite different: there is a supernatural horror story, decent, maybe not beautiful but supported by people who leave something in their path. There is a well balanced sense of humor, which really does not overdo it at times laugh. There is the unmistakable style of a monologue writer fanatic, and in a story where the protagonist is a writer has really found the proverbial "death itself". Is there a setting that remains in my heart, so realistic to give the impression in the memory of seeing it for real. There quell'ammiccante gigione and structure from TV series like that, it's trendy and it works perfectly in context. In short, perhaps as a real game is not perfect, the fights are not memorable and the stages are just driving sucks, but the narrative structure and characterization are right in the heart of this reflection. Alan Wake is an attempt to give the game something more: a real script, the three-dimensional characters, not only to behold, a character, atmosphere. If during this time you feel like boobs and aliens, left to lose. But if, like me, you're in a period when Gears of War it can not be more, get carried away by this small and brave attempt to bring the game into new directions, to vary a bit 'the recipe to give it that wonderful feature that for now the cinema and literature stand out: to offer them a bit' to suit all tastes, from trash to the product a bit crap 'most dense in ideas.

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