Thursday, December 31, 2009

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Darksiders - Review




It is said that the ars gaming is the daughter of film-making, and analyzing the path that the average digital home entertainment is making in recent years are many confirmations of this claim. There is therefore no surprise that at the dawn of 2010 Darksiders is proposed as a product born of a very popular trend in film, or as the result of a major investment by a renowned publisher handed it over to a house of emerging development, as Vigil Games.

Led by Joe Madureira, a design that has made its way into the world of Marvel comics in the house, the software house brings an action game on the shelves in the round, featuring gameplay complete in all respects together with an unusual design and captivating. Without hiding the derivative nature of its contents, Darksiders stands out from the crowd with an incredible density of contents and an above average level of challenge, aiming to work hard even the most hardened gamers.



As one of the four horsemen of the player is to cross that remains of a land devastated by the Day of Judgement and torn by a conflict between Heaven and Hell. Betrayed by all and accused of having unleashed the Apocalypse first time, a war that remains is to take up arms and seek to recover all of its destructive powers to get his revenge. As the nature of the gameplay remains firmly anchored to the stylistic features typical of the Action game, mostly inherited from Zelda will head long and exciting sections of the puzzle / platformer where you'll end up in solving complex environmental puzzles. What makes these particularly amusing interludes often is the large amount of gadgets that will make War, which proved that the derivative nature of the whole of the game design: moving from a hook in Bionic Commando to a circular blade can hit more targets in sequence, until you get to quote the most extreme in the Portal. Yes, by about half adventure the player will find himself to create points of entry and exit points within specific maps, and all in all so remarkably suited to the context. The fact that this complex formula functions is an indication of the good work done by bonding developers, who have not been limited to bulk quotes throw into the cauldron, but spared no effort in a remarkable work of balance and design of a very fine level design , which in addition to amaze with its many interconnected levels reveals absolutely functional capabilities provided to the player.
To this is added a combat system that pays tribute to the legends of plenty of fun and usually without inventing anything new, offering a good variety of combo linked to the various weapons available: the giant sword, you move a sickle useful against large groups of enemies, through the saw blade and a gun holder. Interesting in this regard the introduction of the steed Ruin, available from about mid-adventure: riding in some areas only open levels, from his saddle can lead to blows quite spectacular results.
The pace is punctuated by crossing many different environments, each with its own design and shades, providing great visual variety that takes away any boredom. The multilevel nature of the maps, the smart environmental puzzles and massive doses of combat make each complicated path and satisfying to complete, offering in conclusion a boss fight. This last point all the spectacle and challenge the player to systematically find the weak point of the enemy in turn, not always easy to spot. It must be said Some of these clashes are long over, repeating the pattern of attack necessary for success beyond necessity.
inherited from the main exponents of this kind is the accumulation of souls can be spent in a wide sector upgrade, which makes available new combos for each weapon and new powers of destruction.
Although the combat system proves to be complete and sufficiently varied to be allowed for improvisation, there remain some flaws: the counter is badly managed to the point of being mostly unusable, the lock on enemies proves entirely useless, and often linked to dodge some problems with the camera. The defect list is added to some imprecision in the level design, which sometimes leaves the player completely without clues about the next move to be made, especially towards the end.
The plot, as well helped by the charisma of the protagonist, shows a depth completely ridiculous, predictability and a really obvious.
As final note, it is disappointing to note that after completing the adventure is not possible to repeat with all the powers unlocked, lowers the replay value.
Technically, Darksiders returns effectively its design architectures characterized by massive and vast horizons, cleverly disguising the actual size of the levels, not always generous. The alternation between good indoor and outdoor areas and the intricate paths available are making it fascinating to explore. The design reveals his comic inspiration, and outlines a beautiful stretch angelic and demonic creatures evocative and convincing.
The approximately 16/17 hours needed to complete the adventure after all run faster, and make this Darksiders a product to recommend to any fan of action game, for Although some defects reveal the inexperience of the software house, a Vigil Games is credited with having managed with great skill the large volume of quotes and inspirations that make up the gameplay. A great start for young Texans, and the large leaves wide open the final hopes for a sequel that is able to bring some innovative ideas, and fix the defects.

Tuesday, December 29, 2009

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Sherlock Holmes - Review


The film adaptation of a literary myth is always a delicate operation, and is easy to miss the mark. In this sense, Sherlock Holmes is a bit 'a paradox. If the investigator can set to shine thanks to Robert Downey Jr. in spectacular form, and Jude Law does a wonderful job to rejuvenate and invigorate Dr. Watson, if London convinces his dualism that divides between the temple hidden rites Masonic mold and heart of the nascent industry, the same charm fails to convey the plot, that reveals its weakness under a veneer of ostentatious complexity. And there is no more serious crime to leave the greatest detective of all time without a fascinating case with which to measure.





As the villain Lord Blackwood is charming and reasonably interpreted its plan is uneven, ambitious and without shadow oltemodo considered credible enough to give the detective yarn a hard time, the item is hidden and then detached from the extreme concreteness of the ultimate goals, and is thrown into the fray for the most fashionable issues of relevance to the actual story. The same puzzles that the detective has to solve (most of which are revealed only in the final) are so intricate as to be incomprehensible even to the most acute observers, mostly betraying the spirit of Conan Doyle, who explained with great clearly the thread deductive in its pages.



As the plot therefore appears shaky, to make the show interesting are the best inventions by the directors of Guy Ritchie, who is adept at placing confirms its objectives in the right places, with a dose of originality and innovation is not negligible; interesting in this regard the use of a special camera that can dilate enormously in just one second shot, creating incredibly slow and enjoyable set, used mostly in fun fight scenes. Ben is determined also the humor, which lightens the characters often without cripple the performance.
is made in each case and spends two hours enjoyable film are the two main characters, caught between the other in a delicate moment of their indissoluble partnership: accomplice to a fatal Famme, Watson is in fact going to move and marry, much to the chagrin of Holmes. Investigation of Baker Street is returned to the original image in its own way, with an emphasis on the eccentricity and the famous mood imbalances well metered.
The final wide open turns on hopes for a sequel that can be based on a story more credible and inspired by the famous cases narrated by Conan Doyle, fueled by the appearance of the infamous Professor M. a few moments before closing. Given the great collections that the film is recording you can bet that the announcement of a sequel will not wait, and how the current film does not entirely satisfy us is discovered waiting anxiously
if only to still enjoy that wonderful chemistry that the two characters they create.

Tuesday, December 8, 2009

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Moon - Review



Moon is, in many ways, a work of nostalgia. Are the aspects of science fiction, which pay homage to Kubrick and plenty Tarkovski, the most purely narrative, are interested in the oppression of a large multinational, and technical, with special effects and set design taste decidedly retro '.



The result is a film to be recommended especially to a nostalgic fiction that the 2000s have plenty of neglected and that only in this end of the decade looks set to recover.



In the near future the corporation on the Moon Lunar Technologies discovered a new source of energy much more efficient and less polluting fossil fuels , Helium 3 is the energy of the future.
Providentially, its extraction requires little human resources: a single technician can keep an eye on the operation of a fully automated basis, and perform daily tasks of monitoring and collection. Sam Bell (Sam Rockwell) is to successfully fulfill a contract for 3 years has bound to work solo as a controller of the lunar station, the only company consists of Gerty (voiced by Kevin Spacey), a sentient robot can not remember the HAL 9000 of "Space Odyssey", without giving up on a personality of its own. Sam's life, punctuated by waiting for the video messages of his wife and small daily activities to combat loneliness and paranoia, changes radically with the emergence of glimpses to open eyes. Following an accident caused by one of these hallucinations, the protagonist begins to see another wander around the base itself, and discovered to be able to interact. After the initial bewilderment of course, Sam the two join forces to uncover the truth.
The value of the plot of Moon is not to conform to Hollywood clichés that tend to build whole script on a secret and then reveal a few moments of credits . The mystery of the film, or who is the 'other Sam "and what we do there is revealed by the middle of the stage giving way to the history of evolution in a meaningful way and the viewer to think about the background. The fact that the entire course is set on the moon base and Sam Rockwell is the only player not making the film dull: Several plans are in fact on which the narrative develops, one side is the relationship between the two Sam and the other one with Gerty, as limited as that machine turns out to be far deeper than expected.
The result is an hour and a half story well-dosed, with no accelerations nor long pauses, which is enriched towards the end of a moral not a foregone conclusion. A beautiful science fiction that the director Duncan Jones, who escapes the now almost obvious contamination with the action and becomes a vehicle for a message and emotions altogether sincere. To see.

Sunday, November 15, 2009

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Zombieland - Review


live by the rules. A healthy habit that I am not really capable of learning.

If the equation in a normal world "life rules + = good life" is likely, adding the factor X, that blood-thirsty zombies, the result would give "life rules + + X = the only way of survival" .
Here is the equation that keeps them alive Columbus (Jesse Eisenberg), a high school student who, thanks to its unexpected quality is managed to escape the virus that has infected nearly all the world's population, turning innocent citizens hungry undead human flesh.
to allow him to do everything is the strict observance of the rules he has given himself; some examples? Cardio, or keep in shape, the zombies run fast. Double Tap, which is always fire a further blow to security. Wearing seat belts when driving at full throttle in desperate flight you never know where you going to crash, and so on.
This thirty practice guidelines are one of the key points of the plot of the film, and they appear nicely on the screen every time someone looks, or forget to do so with tragic consequences.
"Zombieland" and "The Night of the Living Dead" of the new millennium. A little ' high school movie, very videoclipparo, frantic, seasoned with the healthy fetish for guns and gore , structured like a video game. Play with the audience, winking, splatter (but not too much) and not boring.
it to work are the characters: the phobic, unable nervous and always joins Columbus Talahassee soon (Woodie Harrelson), a cynical and muscular fellow traveler with a passion for fantasy and zombie massacre in constant search of his favorite snacks unavailable.
In his state of perpetual escape the unlikely duo is learning to live with and a solid balance: Talahassee realizes that some rule can save your skin healthy, Columbus that sometimes we must let go and "enjoy the little things" ( Rule No. 32).
Their wandering (with hazardous deviations in the name of the infamous snack) is random, however, upset by the encounter with the beautiful teenager Wichita (Emma Stone) and her sister, twelve year old Little Rock (Abigail Breslin), the which turn out to be much less innocuous than expected targeting fraud even before the disaster, the two do not make trouble swiped the precious machine Talahassee and run away. Destination Pacific Playland, an amusement park where the little Little Rock wants to go at all costs, pursuing the dream of a life in some way "normal".
Thus begins a chase that will lead players to bond inseparably, with a spectacular showdown in the infamous Luna Park.
Directed by Ruben Fleischer experienced first hand the film does not spare use of slow motion very "artistic", sometimes frantic editing and use ingenious set design that transforms public places every day in real battlefields.
Highly effective even make-up and interpretation of the zombies, making them totally believable in their frantic search for fresh meat: forget the dumb walking corpses of Romero, here replaced by fast and psychotic killer.
alternating sequences anthology (the supermarket and the home of Bill Murray cameo on at all) at some point a bit 'more "tired" and called (the predictable love story ) the film drags the viewer in an enjoyable and entertaining, despite its predictability, which is fully satisfaction with the characters brilliantly "written" and well interpreted, and can take the right.
rewarding and enjoyable as a long game of Left 4 Dead and Dead Rising (which often is openly based) Zombieland is not really to lose.
In our rooms will arrive only in May 2010, due to obscure business operations.
If you find that zombie comedy can make a nice mix, aspettatelo excited!


Monday, November 9, 2009

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V - Review


On 3 November, ABC aired the first episode of V, a remake of the original Visitors hit series dating back to 83.
As I have not seen the original series, I approached with curiosity to this new proposal with Flashforward that seems to have reached a certain maturity and self-consciousness (but more about that soon in the new post), Lost to the forthcoming final Heroes season and despite a fifth chapter that is interesting (sigh) on the brink of cancellation, any new science fiction series that can not attract my interest, and rekindle hope.
Unfortunately, this first episode has proved a bitter disappointment.
Behind an incipit that makes no secret of quoting / taking Independence Day game, with the huge vessels that burst out of nowhere on a day like many others, events take a strange turn: the belly of the 29 mother-ship that dominates many capitals of the world is threatening to reshape the television screen, and around the world echoed the reassuring words of Anna, the leader of qesto civilization came from another world, which turns out to be anthropomorphic in an almost disquieting.
"We have no intention to hurt you, we are far from home and in trouble, and we will reward your help with our advanced technology."
These quiet words, combined with the attractive female human figure that pronunciation quite naturally trigger worldwide wave of enthusiasm and emotion: the little green men are not green, and looks a bit ', they are not bad!
As world leaders gather to welcome Anna and listen to his requests, outlines the main characters, ordinary people who for one reason or another will find themselves involved in the affair.
Erica Evans (or Elizabeth Mitchell, who many will remember as Lost's Juliet) is an FBI agent on the trail of a terrorist cell that accumulates C4 to prepare carefully.
His son Tyler, a boy who is fascinated by V and mature a kind of fanaticism for their peaceful and seemingly easy-going nature.
Chad Decker, a brilliant anchorman of a famous television station, was chosen by Anna to conduct a personal interview will prove far less transparent than expected.
Father Jack Landry, who are positive despite the fact that his church is full of new believers looking for answers in the Word, can not not feel a strong threat in the advent of V.
Ryan Nichols, about to get married, it turns out to be a V in disguise.
Their personal stories are interwoven on the basis of a script full of holes and passages not credible. Directing, acting, special effects, all stood at a level just mediocre.
Even more important, and the sequence rich in pathos, where V is shown for the first time in his reptilian nature, can fail and become little more than ridiculous.
The listening to the stars, mainly due to the reputation of the original series and the massive hype in the U.S., are justified only novelty effect, already compromised very unlikely the series will ever be saved by the unintentional humor that permeates the .
If you are completely desperate and running out of series to be recovered, V is ready to bore you and make you understand the meaning of the words "exploitation of a famous mark."
Otherwise, watch the pilot to make a laugh and change the channel, will no doubt find anything better.


Friday, November 6, 2009

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Trailer Roundup: Sherlock Holmes, Prince of Persia, Battlestar Galactica Avatar


It 's a great flakes trailer recently. While Avatar is approaching the issue with the first full official trailer, Sherlock Holmes is shown for the second time, and Prince of Persia makes his first appearance.


start with the detective of Baker Street. The frenetic two minutes and a half promo indugiuano plenty of action and the relationship between the brilliant detective to his most important collaborator, Dr. Watson. If Robert Downey Jr. seems to have fallen perfectly into the part, and with a few jokes based on hair and staring eyes can already upset to give the character a new dimension and convincing, little room is left to Jude Law, could be a simple choice promotion, the hope is, however, that the character is intended for a more important role than that of mere shoulder for jokes and last-minute rescues.
Interesting scenes, which seem to blend the dark comic inspirations already seen in "From Hell - The True Story Jack the Ripper "to a more personal look, reveals that in some long shots of London a more colorful, though the distinctive features of the gray industrial revolution is always left plenty of room. The rapid sequence one after another, suggesting some vague references and esoteric element steampunk , and still plenty of action.
For those who loved the books deal with this film adaptation will be a little 'a leap of faith, accept and will include a review of course very clear: this does not mean that the characters remain clearly marked, and that Robert Downey Jr. has already demonstrated the ability to fundamentally transform a mediocre film into something enjoyable. Keep on Hoping.

Moving to Prince of Persia, the vision of the trailer I vaguely recalled the first time I saw the promo for Pirates of the Caribbean. Fracassone action, beautiful costumes, sumptuous sets, lungissimi fields and rich detail. The problems are basically two: Jake Gyllenhaal is not Johnny Depp, Ben Kingsley and Joffrey is not Rush. As the former Donnie Darko functions beautifully in the role of the Prince, remains to be seen if its confirmed skill as an actor can reveal versatile and adapt to the interpretation of an all action blockbuster, special effects and witty jokes, but unfortunately, his previous dramatic interpretations and introverted does not bode well in this regard. The sequences shown
does not suggest anything new under the sun, and the risk of crazy crap is just around the corner.

conclude with Avatar, without concealing that not expecting a film with so much anxiety for some time. Will that science fiction cinema is dying, it will be something that reminds me of the underrated "Starship Troopers", but the new work by James Cameron might actually be worth something. What we have seen so far on the planet Pandora leaves the reader breathless, the characters all have a certain charisma and seems to have been a lot of space devoted to dialogue in depth. In this regard it is interesting to note that the trailer was manufactured, leaving little room for the frenetic action scenes that might be expected, in favor of a slower pace and dedicated to the relationship between the characters. As not exactly original, the story seems to propose psyche and social implications is not trivial, the sign of belonging to science fiction than real, the "educated", which hopefully can be confirmed. The final crescendo lingers on some spectacular battle, the triumphant notes of a pre-battle speech typical blockbuster made in the USA, which slightly detracts from the excellent atmosphere built in the first two minutes. The risks of meatloaf are there, but a long series of encouraging details keep alive the flame of hope. Make us believe, James.

Sunday, November 1, 2009

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The Plan - The Lost Symbol


"Battlestar Galactica - The Plan" is a farewell gift from the entire production of the series sci-fi fans. Directed by Edward J. Olmos (Commander Adama in the series), shot just before the sets were torn down and auctioned items, the film traces two hours in much of the narrative arc of the series, presenting the story from the perspective of the Cylons .
If it is true that the series had not spared long digressions from the perspective of the "enemy", this film manages the difficult task of condensing some basic steps of each other, allowing the viewer to understand the why of certain choices , playing on the concept that all is not what it seems.
There is no need to expect great revelations or surprises, inappropriate given that the original series left no room for such alterations, but rather a series of small details that go into the story to fit perfectly, allowing a more in round of morality that permeates the entire narrative.
The Plan of the Cylons, or the extermination of the human race seems so perfect, it is to struggle with the unexpected survival of just over 50,000 refugees, the only solution is to infiltrate and destroy them from inside, striking the first the heart of the resistance, or the Galactica. This simple equation is turned upside down by Factor X, or the birth of real feelings Cylon infiltrators, who live in close contact with humans end up knowing the love and the painful consequences that it can bring in the dark ages as those in which is part of the story. The Plan of deus ex machina Number One is thus confronted with continued rejection by the bombers to carry out their missions, sometimes even culminating in suicide so as not to hurt people you love.
Using a good mix of clips from the original series and original material, the story is well told, and filmed in a "school" it adds nothing and takes nothing away from the original style. The result is a nostalgic point of view on the matter further, allowing a re-reading interesting and somewhat unexpected.
A good job then, Highly recommended to all fans who would do anything to relive a few hours in the company of the fantastic cast and the unique atmosphere that always manages to evoke Battlestar Galactica.

"You can not declare war on love ..."

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Review - Review


I got the new book by Dan Brown convinced enough to see something like the Da Vinci Code, which by the way the time I was not disappointed at all: a very original plot, references to works of art very well known magazines in a key fictional but somehow believable in the context of a mock-classical fiction, but nevertheless fun.
Unfortunately the last effort of the writer of New Hampshire is a clumsy attempt to stir the clichés that have made his fortune, but without enthusiasm, and the research base that made the code a great thriller.
In this new adventure Robert Langdon is embroiled in a messy affair involving the Freemasons and the CIA, which could be summarized as follows: the famous professor of symbology is randomly around when in a famous public place with his old friend is kidnapped, and is likely to be killed unless you solve a certain number of puzzles. At his side will find a woman, and several prominent personalities of Freemasonry willing to help him, while he is hunted by a mysterious murderess devoted to esoteric practices, and the director of the CIA himself. By changing a few names, and moving the story from Washington to Paris, it is clear how "Lost Symbol" is simply a poorly made copy of the "Code". What makes the characters are poor, two-dimensional, little depth and banal, and the plot, which tries to escape with only a few telefonatissimo twist. Compare Inoue Sato (the director of the CIA) with Bezu "Taurus" Fache (the tough cop who hunted Langdon in the "Code") leads to results very unforgiving, and this applies to most of the characters. The same Langdon, capable of brilliant insights into the "Code", is tarnished and tired in this adventure, unable to react, leaving just drive here and there by lighting supplied by several supporting actors. The last 30 pages are undoubtedly the worst of the whole book, with a final revelation completely disconnected from the rest of the story, and therefore useless.
After years of waiting was reasonable to expect much more for the return of Langdon, a character in which everything all I am attached. And 'certainly good evidence that the plot of the Code was the result of a good dose of luck, and that Dan Brown is really a mediocre writer.