Saturday, February 12, 2011

Mount & Blade How To Increase Party

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childhood and adolescence of those who were born since the late seventies were accompanied by the presence of console videogames, from the current Commodore 64 PlayStation 3 and Xbox 360 through various Sega Nintendo and Mega Drive .

Every good gamer adult or neighbor that you will remember that looked forward every Christmas and Easter and any other occasion to make some money and run out to buy the latest video game.

Personally, the first console with whom I came into contact was the Sega Mega Drive 16-bit of my older brother. This console, fully functional, it is still jealously preserved by me along with several games including the first two issues of Sonic the Hedgehog , the most famous blue hedgehog.

The revolution of entertainment arrived in Europe in September '95 with the advent of the home console or the Sony PlayStation which soon became the most successful console. Both the costs of video game console and a thereby bringing more cresecente number of pairs of parents realized the greatest desire of their children (boys).

After this first summary of the most abstract of the summary of the history of video games begin to consider the impact these have had on society.

All will have at least once heard someone intent to undertake a crusade against video games and more specifically the effects that might cause in the minds of these future adults' emotional coldness, apathy, emulation of negative character, stupid.

About all'inebetimento else is saying that anyone who spends hours and hours before a screen before or after the head will feel like a balloon. Obviously this is not discussed.
I have to say about those arguments designed to make the videogicohi bad for education and growth of babies. And I will slaughter those contentions.

Who says that video games pushing the emulation of violent behavior by the player, altering the perception of actually affect the behavior, you should know that every game is rated according to the standards and ELSPA PEGI or classification methods according to the contents and the age at which they are suitable or not. Every parent, especially for younger gamers, can then decide whether or not to buy a game for your infant.

Then there are people who argue against the validity of videogames for the development of logical thinking. Well. There are many-to-the older games where there are puzzles to solve situations that require logic or wit to get past a certain step of the game. Many
are also the games where the plot was hatched on subjects biology, physics, history also. Obviously they are not treated De Architecture but arouse interest in the player that will bring these to work on. Examples include: Parasite Eve Parasite Eve II and whose plot is based on mutations / genetic evolution-of course, is fiction, but clues in the game through what is learned in a cell and a mitochondrion-General Dino Crisis and Dino Crisis 2 whose story comes from an experiment aimed at producing clean energy, which in turn will lay eyes on the various government forces for other purposes. These are just some of my favorites.

To break a lance in favor of the skeptics may say that there is play and play. Clearly, a mere game of fighting and bloodshed can not be expected to produce the purposes described above!

About the Games as a stimulus for learning read here. To find a curious discovery about the effects that video games have on the eyes read here.

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