Tuesday, April 20, 2010

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Mass Effect 2 - Review

How to create a sequel, this is the question that must be placed in Bioware. More than anything else, it takes a lot 'of courage, and it seems that in Canada they have to sell. Take over his job, deconstructing, locate faults and begin to distribute cuts and scissor kick is definitely not an easy job.

Yet it is a profession needs to be done where the purpose is really to improve any product. The inventory did not work? Cut. The combat was too slow? We make Mass Effect a REAL third-person shooter, quick and covers the rest. The Mako was boring to drive? Goodbye. With this "cruel" philosophy, the gameplay has been stripped of all those RPG elements that, let's face it, worked very little.
What is left? Long sections shooter, which eventually really work, and an incredible amount of hours of dialogue. What a bore, you might think. Yet the quality of the dialogues is that playing Mass Effect I spent 2 more hours to explore the intricate psychology of people which to shoot.
no coincidence that the structure of the gameplay has just been created around the actors, who become even more important in our Shepard and end up stealing the show with their charisma. The new group of heroes and anti-heroes put together by Bioware surprised by the thickness of each figure, with its own history, a particular character to be reckoned with, especially a high credibility.
course exploration of the planets is very boring, some sections of the shooting is not really the best and the story tends to shrink too fast coming on the final epilogue, but Mass Effect 2 is a unique hybrid Typically, the GDR component which manifests itself in the best way, or offering to a player of real personality to discover and interact with.
The campaign could last 10 or 40 or more hours, it all depends on how deep you want to dig into the history of your traveling companions, true focal point of the narrative arc.
Waiting for an expansion at least worthy dell'Awakening issued for Dragon Age, I find myself imagining what we can expect from Mass Effect 3, given the upheaval that accompanied the release of this second chapter.
If it is not clear, it is an experience that I recommend to anyone with a modicum of passion for licenses ruolistica inspiration, or simply for narrative segments with a minimum thickness.

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